Fractional Product Systems Designer (Web + iOS) - Remote (U.S. Based) at Serious Development | ZeeCV Jobs
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Fractional Product Systems Designer (Web + iOS) - Remote (U.S. Based)

United States Sep 08, 2026
System-Design Product-Design UX-Design iOS-Design Enterprise-Business-Application-Design Remote-Product-Designer Remote-Digital-Product-Designer Remote-UI-UX-Designer Remote-UX-Designer UX-Design-Systems-Designer Product-Designer Design Product

Job Description

Part-time: 20-30 hours per month

Details: Competitive hourly rate (Senior, Fractional). Long-term engagement if mutually successful

Job ID: 26FRA301

Fractional Product Systems Designer (Web + iOS) - Remote (U.S.- based) Overview

builds internal business applications at speed using: v0 for prototyping, Angular + PrimeNG for implementation, Native iOS apps that feel like iOS, not web-on-a-phone. We are seeking a Fractional Product Systems Designer (Web + iOS) to design how our products behave over time.

Why This Role Exists

We build internal business applications at speed using:

  • v0 for prototyping
  • Angular + PrimeNG for implementation
  • Native iOS apps that must feel like iOS, not web-on-a-phone

As our velocity increased, traditional screen-based design became unnecessary. What did become necessary is system-level UX ownership.

This role exists to ensure our products remain:
  • Predictable
  • Consistent
  • Native to their platforms
  • Easy to learn and hard to misuse

You will not be designing every screen. You will be designing how the product behaves over time.

Who You Are Required
  • Senior-level product or systems designer
  • Experience with internal or enterprise applications
  • Strong systems thinking; comfortable defining rules and constraints
  • Deep familiarity with iOS as a platform (not just mobile UI)
  • Comfortable challenging PMs and saying “don’t ship that”
  • Pragmatic, opinionated, and not precious about visuals
Strong Plus
  • Experience cleaning up inconsistent products
  • Familiarity with component-based design systems
  • Experience working with engineers directly
  • Prior fractional or advisory roles
Red Flags (for us)
  • Portfolio-first, system-light background
  • Strong preference for redesigns over convergence
  • Focus on “delight” over clarity and predictability
  • Reliance on Figma as the primary output
What You’ll Be Responsible For Product-wide UX coherence
  • Own interaction patterns across the product
  • Ensure similar problems are solved the same way
  • Reduce inconsistency as new modules are added
  • Prevent UX drift as multiple PMs and teams ship in parallel
Working within existing products
  • Audit current applications and patterns
  • Identify what already works and should be preserved
  • Drive convergence — not redesign-for-the-sake-of-redesign
  • Respect user muscle memory
Web UX (Angular + PrimeNG)
  • Define how PrimeNG components are used (tables, forms, filters, modals)
  • Establish behavioral standards:
  • States
  • Errors
  • Permissions
  • Progressive disclosure
  • Prevent “almost-the-same” component variants
iOS UX (Native-first)
  • Ensure strict alignment with Apple Human Interface Guidelines
  • Catch web/Android patterns leaking into iOS
  • Enforce native navigation, gestures, and control usage
  • Prioritize platform correctness over internal consistency when they conflict
Partnering with PMs
  • Review v0 prototypes and early implementations
  • Provide fast, opinionated feedback
  • Help PMs reason through UX tradeoffs
  • Establish clear guardrails PMs can confidently operate within
What You Will Not Be Doing
  • Pixel-perfect mock production
  • Designing every feature or screen
  • Maintaining Figma parity with code
  • Visual branding or marketing design
  • Creating handoff artifacts for engineers
  • If your default output is screens, this is not the right role.
What Success Looks Like
  • UX feels consistent across modules and platforms
  • PMs move fast without inventing new patterns
  • Fewer usability questions from users
  • Faster onboarding with less training
  • No “why does this work differently over here?” moments
  • No large-scale UX rewrites six months later
How You’ll Work
  • Review-heavy, not production-heavy
  • Embedded early in feature thinking, not late-stage polish
  • Prefer rules, patterns, and written guidance over visuals
  • Use Figma only when a concept cannot be expressed clearly in text or prototypes
  • Code and prototypes are the source of truth.